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He went on to say that developers were planning to release a patch removing Grab Bag if excessive team killing became a problem after launch.
Josh Holmes, a representative of Propaganda Games, described the creation of the Achievement by saying: "What we found was that players playing their first match in Turok – almost every player – was (accidentally) killing himself, a team mate and an enemy with a grenade or a Stick Bomb gun and so we thought 'hey, we should give them an achievement for that', as kind of a joke". This caused controversy on the Internet as the achievement essentially rewarded players for team killing. Originally, the Xbox 360 version of Turok was set to feature an achievement called "Grab Bag", which required players to kill at least one enemy, one dinosaur, one teammate, and themselves, all in the same match. Unfortunately, splitscreen multiplayer is not supported in any form. There can be up to 4 A.I controlled dinosaurs or insects on any map at one time. While players must worry about the opposing enemies, they must now also worry about the hostile dinosaurs that will be attempting to kill them.
A feature in the multiplayer-randomly spawning computer-controlled dinosaurs and insects that appear in various locations in levels-adds a new factor to the gameplay. Multiplayer supports up to 16 people, and 4 players for three co-op missions. There is a (Team) Deathmatch, Capture the Flag, Wargames, and Assault Capture the Flag. Online multiplayer support is also available. The knife is also utilized as a self-defense weapon during phases known as "mauls", where the player is attacked by a dinosaur or bug, and must hammer on the according buttons in order to counter-attack or fend off the attack. The kill can be utilized against dinosaurs and humans alike as a finishing blow, and can be executed from any side. A famed new feature into this game is the Silent Kill, which is done by drawing the knife, then attacking a human or unaware dinosaur from behind. Because Turok takes place mostly in jungle environments with a focus on ambiance, the player may kill enemies with a bow or knife without being heard or use dinosaurs to attract the attention of other enemies and slip by unnoticed. The developer Propaganda Games has included an additional, stealth mechanic in the game. The game does not utilize an aim-assist feature. The dinosaurs' intelligence are much alike the Earth dinosaurs, so other dinosaurs and all humans, including the player's allies and enemies, may be attacked. This may be done by attracting roaming dinosaurs to a firefight (via: flares, gunshots, etc.) to aid the player and help dispatch the enemy, with possible other ways depending on the situation. The dinosaurs act as a neutral force and, if the player chooses, can be used as a tool to attack enemy soldiers. The human enemies, under the leadership of Kane, are the main threat to the player, although dinosaurs may often be found wandering throughout the game. The gameplay of Turok is similar to that of most first-person shooters, with a strong focus on survival in dangerous natural environments. A planned sequel to Turok was cancelled following the closure of Propaganda Games. The game received mixed reviews from critics. After crash landing, Turok discovers that the planet is home to all manner of dinosaurs, and must fight both the predatory creatures and Kane's private army on his mission to take down his former mentor. Players assume the role of Native American space marine Joseph Turok, who is part of a team sent to a remote planet to apprehend General Roland Kane, Turok's former commanding officer, who is now a wanted war criminal.
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The game is loosely based on the comic book series of the same title and is a reboot of previous Turok video games.
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Turok is a first-person shooter video game developed by Propaganda Games, and published by Disney Interactive Studios (through its Touchstone Games banner) for the PlayStation 3 and Xbox 360 in February 2008, later ported on to Microsoft Windows in April.